head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 2D stealth game where planning a clean route matters more than combat.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Super Metroid leans a little harder on execution, though the gap is small.
Mark of the Ninja: Remastered
precise stealth timing and takedown execution
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
guards use fixed detection scripts
Super Metroid
Bosses cycle fixed patterns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
minor guard patrol randomness
Super Metroid
Item and route knowledge is fixed once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
route planning to avoid detection entirely
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.