head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A 2D stealth game where planning a clean route matters more than combat.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Mark of the Ninja: Remastered leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Mark of the Ninja: Remastered leans a little harder on execution, though the gap is small.
Mark of the Ninja: Remastered
precise stealth timing and takedown execution
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
guards use fixed detection scripts
SuperHot
Red guys follow spawn scripts, not minds
SuperHot leans a little harder on variance, though the gap is small.
Mark of the Ninja: Remastered
minor guard patrol randomness
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mark of the Ninja: Remastered
route planning to avoid detection entirely
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.