head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Story-driven action adventure carried by its banter more than its combat depth.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Marvel's Guardians of the Galaxy leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
The Lord of the Rings: War in the North leans a little harder on execution, though the gap is small.
Marvel's Guardians of the Galaxy
third-person shooting with generous checkpoints
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Guardians of the Galaxy
enemies follow fixed behaviors
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Guardians of the Galaxy
story beats unknown only on first playthrough
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
The Lord of the Rings: War in the North leans a little harder on optimization, though the gap is small.
Marvel's Guardians of the Galaxy
ability priorities and huddle timing are light systems
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Marvel's Guardians of the Galaxy →
full breakdown
The Lord of the Rings: War in the North →