head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An open-world superhero game where fluid combat and traversal skill drive the fun.

Execution · Practiced Mastery
Familiar SM64 routing and movement re-tested with a gun in hand.
Marvel's Spider-Man Remastered leans Execution (Practiced Mastery); Super Mario 64 FPS leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man Remastered
combat combos and traversal need precision
Super Mario 64 FPS
Platform movement plus aiming carries every star
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man Remastered
scripted enemy AI, no adaptation
Super Mario 64 FPS
Recreated SM64 enemies follow original scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man Remastered
minor loot and encounter variance
Super Mario 64 FPS
Levels are known quantities from the source game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man Remastered
skill trees and gadget combos solvable
Super Mario 64 FPS
Star routing and movement tech are well-mapped territory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.