head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.

Execution · Practiced Mastery
A story game alternating light mech action with relationship-choice management.
Marvel's Spider-Man leans Execution (Practiced Mastery); Sakura Wars leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
swinging flow and combat dodge timing
Sakura Wars
Hack-and-slash mech combat is real but forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Sakura Wars
Enemies and dialogue partners are fully scripted
Sakura Wars leans a little harder on variance, though the gap is small.
Marvel's Spider-Man
open world is fully discoverable
Sakura Wars
Story outcomes hinge on choices, not randomness
Sakura Wars leans a little harder on optimization, though the gap is small.
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
Sakura Wars
Trust-system dialogue picks and combat upgrades reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.