head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Marvel's Spider-Man leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
swinging flow and combat dodge timing
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
open world is fully discoverable
Sleeping Dogs
minor loot and traffic randomness
Marvel's Spider-Man leans a little harder on optimization, though the gap is small.
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.