head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.

Execution · Practiced Mastery
Straightforward third-person shooting with scripted enemies and grim set-pieces.
Marvel's Spider-Man leans Execution (Practiced Mastery); The Punisher leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
swinging flow and combat dodge timing
The Punisher
Aim and cover use demand moderate shooter hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
thugs and bosses follow fixed patterns
The Punisher
Goons follow simple fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
open world is fully discoverable
The Punisher
Encounters replay identically once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
The Punisher
Interrogation spots and upgrade picks reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.