head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
The second Versus-series crossover, escalating tag-team chaos with assists and screen-filling supers.

Execution · Competitive PvP
A beloved movement shooter pairing an execution-heavy campaign with adaptive pilot duels.
Marvel Super Heroes vs. Street Fighter leans Execution (Competitive PvP); Titanfall 2 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel Super Heroes vs. Street Fighter
Long air chains, assists, and infinites set a high physical bar.
Titanfall 2
Slide-hopping and aim under speed set a high ceiling
Marvel Super Heroes vs. Street Fighter leans a little harder on reads, though the gap is small.
Marvel Super Heroes vs. Street Fighter
Tag and assist mixups against adapting humans drive wins.
Titanfall 2
Multiplayer pilots out-position and out-guess each other
Titanfall 2 leans a little harder on variance, though the gap is small.
Marvel Super Heroes vs. Street Fighter
Deterministic chaos; everything visible.
Titanfall 2
Flank uncertainty and titanfall timing only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Marvel Super Heroes vs. Street Fighter
Team synergy and touch-of-death routes are deeply solvable.
Titanfall 2
Campaign gauntlets and loadout synergies are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.