head to head
Marvel vs. Capcom 3vsStarCraft II: Wings of Liberty
Marvel vs. Capcom 3 leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
Marvel vs. Capcom 3StarCraft II: Wings of Liberty
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads8 vs 8
Even - both lean on reads about the same.
Variance1 vs 2
StarCraft II: Wings of Liberty leans harder on variance: map spawns minor; mostly known
Optimization7 vs 8
StarCraft II: Wings of Liberty leans harder on optimization: build orders, economy curves heavily solved
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

