head to head

Marvel vs. Capcom: Clash of Super Heroes cover artvsSuper Smash Bros. for Wii U cover art

Marvel vs. Capcom: Clash of Super HeroesvsSuper Smash Bros. for Wii U

Marvel vs. Capcom: Clash of Super Heroes leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).

EXECUTION8 /10READS7 /10VARIANCE1 /10OPTIMIZATION5 /10
Marvel vs. Capcom: Clash of Super HeroesSuper Smash Bros. for Wii U

Axis by axis

Execution8 vs 7

Marvel vs. Capcom: Clash of Super Heroes leans harder on execution: Chain combos, assists and infinites demand fast precise hands

Reads7 vs 7

Even - both lean on reads about the same.

Variance1 vs 2

Super Smash Bros. for Wii U leans harder on variance: Tripping removed; only minor move RNG remains.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Marvel vs. Capcom: Clash of Super Heroes

full breakdown

Super Smash Bros. for Wii U