head to head
Marvel vs. Capcom: InfinitevsStreet Fighter II' Turbo
Marvel vs. Capcom: Infinite leans Execution (Grand Arena); Street Fighter II' Turbo leans Execution (Competitive PvP).
Marvel vs. Capcom: InfiniteStreet Fighter II' Turbo
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads8 vs 8
Even - both lean on reads about the same.
Variance1 vs 0
Marvel vs. Capcom: Infinite leans harder on variance: No RNG; all information is visible
Optimization6 vs 5
Marvel vs. Capcom: Infinite leans harder on optimization: Stone pairing meta and team routing reward structured study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

