head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.

Execution · Practiced Mastery
A post-apocalyptic shooter balancing stealth precision with careful resource management.
Mass Effect: Andromeda leans Execution (Practiced Mastery); Metro: Last Light Redux leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
Metro: Last Light Redux
aim and stealth timing matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mass Effect: Andromeda
kett follow fixed AI routines
Metro: Last Light Redux
mutants and humans are scripted
Metro: Last Light Redux leans a little harder on variance, though the gap is small.
Mass Effect: Andromeda
exploration surprises only on first visit
Metro: Last Light Redux
resource scarcity and encounters random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mass Effect: Andromeda
profile swapping and research crafting systems
Metro: Last Light Redux
resource management and routing solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.