head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Open-galaxy entry whose mobile combat outshines its exploration loop.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.
Mass Effect: Andromeda leans Execution (Practiced Mastery); The Ascent leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mass Effect: Andromeda
jump-jet mobility raises the combat ceiling
The Ascent
Twin-stick aiming with cover-height shooting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mass Effect: Andromeda
kett follow fixed AI routines
The Ascent
Gangs follow scripts
The Ascent leans a little harder on variance, though the gap is small.
Mass Effect: Andromeda
exploration surprises only on first visit
The Ascent
Loot drops vary builds
The Ascent leans a little harder on optimization, though the gap is small.
Mass Effect: Andromeda
profile swapping and research crafting systems
The Ascent
Augments, gear levels, and builds carry
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.