head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Dynasty-management optimisation under genetic RNG, resolved in tactical turn-based battles.

Optimization · Pure Optimization
Handheld SMT where smirk RNG stings but fusion planning and weakness knowledge carry you.
Massive Chalice leans Optimization (Systems & Chaos); Shin Megami Tensei IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Massive Chalice
Turn-based commands carry no physical demand
Shin Megami Tensei IV
Menu combat with no execution ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Massive Chalice
Demon AI follows mappable tactical routines
Shin Megami Tensei IV
Demon negotiation is random personality scripts.
Massive Chalice leans a little harder on variance, though the gap is small.
Massive Chalice
Hero genetics, traits and event rolls shape every dynasty
Shin Megami Tensei IV
Smirk procs and negotiation RNG swing fights hard.
Shin Megami Tensei IV leans a little harder on optimization, though the gap is small.
Massive Chalice
Bloodline breeding, research timing and tactical positioning are deeply solvable
Shin Megami Tensei IV
Fusion apps, weakness charts, and builds solve the game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.