head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Optimizing custom race design and tech priorities across a randomly generated galaxy.

Optimization · Pure Optimization
Team-building and type-matchup optimization, with RNG layers and optional human prediction online.
Master of Orion (2016) leans Optimization (Pure Optimization); Pokémon White Version 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Master of Orion (2016)
Turn-based menus; no physical demands at all
Pokémon White Version 2
Turn-based menus remove any physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Master of Orion (2016)
AI races follow defined personalities without adapting to your play
Pokémon White Version 2
Optional human PvP adds prediction; campaign AI is scripted
Master of Orion (2016) leans a little harder on variance, though the gap is small.
Master of Orion (2016)
Random galaxy generation and diplomatic outcomes add hidden elements
Pokémon White Version 2
Encounter rolls, catches and damage ranges shape runs
Master of Orion (2016) leans a little harder on optimization, though the gap is small.
Master of Orion (2016)
Race design, tech priorities, and fleet composition are the solvable core
Pokémon White Version 2
Type matchups, EV training and team building are solvable math
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.