head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Tests twitch reflexes and multiplier discipline in dense side-scrolling arcade combat.

Execution · Pure Mechanics
A run-and-gun shooter where memorizing enemy patterns and precise dodging carries survival.
Matterfall leans Execution (Pure Mechanics); Metal Slug 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Matterfall
Twitch dodging, dash-stuns and aim under bullet pressure
Metal Slug 4
twitch dodging and shooting precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Matterfall
Enemy waves are scripted arcade patterns
Metal Slug 4
fixed enemy waves, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Matterfall
Fixed levels with nothing meaningfully hidden
Metal Slug 4
minor drop randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Matterfall
Score multiplier preservation and augment choice reward routing
Metal Slug 4
memorized patterns and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.