head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.

Execution · Practiced Mastery
Arcade run-and-gun reflexes over memorised enemy placements.
Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery); Top Gunner leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Top Gunner
Dodging bullet streams in the jeep is pure arcade reflex
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Top Gunner
Enemy emplacements fire on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 2: The Fall of Max Payne
deterministic encounters
Top Gunner
Layouts never change between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
Top Gunner
Memorising spawn points and POW routes maximises score runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.