head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.

Execution · Practiced Mastery
A compact, elegant metroidvania with crisp leaf-blade combat and punishing bosses.
Max Payne 3 leans Execution (Practiced Mastery); Momodora: Reverie Under the Moonlight leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
last-man-standing saves demand precise shootdodging
Momodora: Reverie Under the Moonlight
Tight dodge-roll combat and demanding bosses
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Momodora: Reverie Under the Moonlight
All bosses run fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
set pieces fixed after first encounter
Momodora: Reverie Under the Moonlight
Compact fixed world, few unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
cover routing and painkiller management
Momodora: Reverie Under the Moonlight
Learning boss patterns and item routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.