head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brutal São Paulo shooter pairing cinematic weight with punishing gunplay.

Execution · Pure Mechanics
Light-gun reflex shooting that converges to memorized spawn choreography.
Max Payne 3 leans Execution (Practiced Mastery); Time Crisis 4 leans Execution (Pure Mechanics).
Time Crisis 4 leans a little harder on execution, though the gap is small.
Max Payne 3
last-man-standing saves demand precise shootdodging
Time Crisis 4
Snap aim and cover-pedal timing decide every section
Max Payne 3 leans a little harder on reads, though the gap is small.
Max Payne 3
campaign scripted; vestigial multiplayer adds little
Time Crisis 4
Enemy waves are fully scripted set-pieces
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
set pieces fixed after first encounter
Time Crisis 4
Spawns are fixed after one credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Max Payne 3
cover routing and painkiller management
Time Crisis 4
Memorizing spawn order is how scores climb
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.