head to head

Max: The Curse of Brotherhood cover artvsSly Cooper: Thieves in Time cover art

Max: The Curse of BrotherhoodvsSly Cooper: Thieves in Time

Max: The Curse of Brotherhood leans Optimization (Practiced Mastery); Sly Cooper: Thieves in Time leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Max: The Curse of BrotherhoodSly Cooper: Thieves in Time

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Max: The Curse of Brotherhood

full breakdown

Sly Cooper: Thieves in Time