head to head
Max: The Curse of BrotherhoodvsSly Cooper: Thieves in Time
Max: The Curse of Brotherhood leans Optimization (Practiced Mastery); Sly Cooper: Thieves in Time leans Optimization (Practiced Mastery).
Max: The Curse of BrotherhoodSly Cooper: Thieves in Time
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

