head to head
MechWarrior 4: VengeancevsMetal Gear Solid 3: Snake Eater
MechWarrior 4: Vengeance leans Optimization (Practiced Mastery); Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery).
MechWarrior 4: VengeanceMetal Gear Solid 3: Snake Eater
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 1
MechWarrior 4: Vengeance leans harder on reads: Multiplayer leagues added human prediction; campaign AI scripted
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 8
Metal Gear Solid 3: Snake Eater leans harder on optimization: Camo pattern matching and boss moveset mastery are fully learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

