head to head
MechWarrior 4: VengeancevsMount & Blade
MechWarrior 4: Vengeance leans Optimization (Practiced Mastery); Mount & Blade leans Optimization (Practiced Mastery).
MechWarrior 4: VengeanceMount & Blade
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 1
MechWarrior 4: Vengeance leans harder on reads: Multiplayer leagues added human prediction; campaign AI scripted
Variance2 vs 3
Mount & Blade leans harder on variance: World events, prices and tournaments shuffle each campaign
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

