head to head
MechWarrior 4: VengeancevsTom Clancy's Rainbow Six
MechWarrior 4: Vengeance leans Optimization (Practiced Mastery); Tom Clancy's Rainbow Six leans Optimization (Practiced Mastery).
MechWarrior 4: VengeanceTom Clancy's Rainbow Six
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 3
Tom Clancy's Rainbow Six leans harder on reads: Multiplayer raids add human counterplay
Variance2 vs 3
Tom Clancy's Rainbow Six leans harder on variance: Terrorist placements are unknown until doors open
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

