head to head
Medal of Honor: Allied Assault asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
WWII shooter remembered for its Omaha Beach landing and tense rifle duels.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Medal of Honor: Allied Assault leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Allied Assault
classic FPS aim, leaning, and sniping
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Medal of Honor: Allied Assault leans clearly harder on reads.
Medal of Honor: Allied Assault
historic multiplayer scene rewarded outguessing humans
Super Mario World
Scripted Koopas adapt to nothing
Medal of Honor: Allied Assault leans a little harder on variance, though the gap is small.
Medal of Honor: Allied Assault
scripted ambushes surprise only once
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Allied Assault
encounter memorization, especially Omaha Beach
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.