head to head
Medal of Honor: Allied AssaultvsTurok: Rage Wars
Medal of Honor: Allied Assault leans Execution (Pure Mechanics); Turok: Rage Wars leans Execution (Pure Mechanics).
Medal of Honor: Allied AssaultTurok: Rage Wars
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 4
Turok: Rage Wars leans harder on reads: Split-screen humans reward predicting routes and timing
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 3
Medal of Honor: Allied Assault leans harder on optimization: encounter memorization, especially Omaha Beach
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

