head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Pure Mechanics
Twitchy miniature racing where screen-edge duels punish imprecise hands.
Medal of Honor: Warfighter leans Execution (Competitive PvP); Micro Machines 2: Turbo Tournament leans Execution (Pure Mechanics).
Micro Machines 2: Turbo Tournament leans a little harder on execution, though the gap is small.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Micro Machines 2: Turbo Tournament
Twitchy top-down handling on tabletop tracks is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Micro Machines 2: Turbo Tournament
Screen-edge duels reward predicting human rivals' lines
Medal of Honor: Warfighter leans a little harder on variance, though the gap is small.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Micro Machines 2: Turbo Tournament
Tracks fixed, almost nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
Micro Machines 2: Turbo Tournament
Memorising shortcuts and racing lines per track
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.