head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
Motion-controlled party sports where reading your opponent's swing matters.
Medal of Honor: Warfighter leans Execution (Competitive PvP); Nintendo Switch Sports leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Nintendo Switch Sports
Motion swing timing and placement accuracy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Nintendo Switch Sports
Human opponents bait and counter in volleyball and chambara
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Nintendo Switch Sports
Light physics jitter and matchmaking spread
Medal of Honor: Warfighter leans a little harder on optimization, though the gap is small.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
Nintendo Switch Sports
Simple per-sport strategy ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.