head to head
Super Smash Bros. Melee asks more than Medal of Honor: Warfighter, and the gap is reads.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Medal of Honor: Warfighter leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans clearly harder on optimization.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.