head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
Court timing and play-reading in an early team-management basketball sim.
Medal of Honor: Warfighter leans Execution (Competitive PvP); TV Sports Basketball leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
TV Sports Basketball
Timing shots and movement on court matters most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
TV Sports Basketball
Human opponents reward reading plays and fakes
TV Sports Basketball leans a little harder on variance, though the gap is small.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
TV Sports Basketball
Shot success has built-in randomness
TV Sports Basketball leans a little harder on optimization, though the gap is small.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
TV Sports Basketball
Substitutions and strategy management add a layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.