head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
Reversal-timing duels where reading a human opponent's pacing decides matches.
Medal of Honor: Warfighter leans Execution (Competitive PvP); WWE 2K16 leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
WWE 2K16
Reversal timing windows are the core physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
WWE 2K16
Human opponents bait reversals and vary move timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
WWE 2K16
Some grapple and AI randomness colours matches
WWE 2K16 leans a little harder on optimization, though the gap is small.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
WWE 2K16
Move-set knowledge and match pacing are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.