head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
Arcade wrestling testing combo execution and reversal mind-games against humans.
Medal of Honor: Warfighter leans Execution (Competitive PvP); WWE All Stars leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
WWE All Stars
Juggle combos and reversal timing drive every match
WWE All Stars leans a little harder on reads, though the gap is small.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
WWE All Stars
Human opponents bait reversals in constant mind-games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
WWE All Stars
Slight hit randomness rarely decides outcomes
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
WWE All Stars
Class matchups and move properties are quickly learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.