head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
Tests grapple timing and predicting an opponent's next move choice.
Medal of Honor: Warfighter leans Execution (Competitive PvP); WWF SmackDown! leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
WWF SmackDown!
Grapple timing and reversal inputs decide exchanges
WWF SmackDown! leans a little harder on reads, though the gap is small.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
WWF SmackDown!
Against a friend, predicting grapple choices is the game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
WWF SmackDown!
Some reversal and AI randomness in season mode
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
WWF SmackDown!
Move-set knowledge and stamina management are shallow but real
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.