head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
A military shooter testing aim with moderate prediction of human opponents online.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent moves.
Medal of Honor: Warfighter leans Execution (Competitive PvP); WWF: Super Wrestlemania leans Execution (Competitive PvP).
Medal of Honor: Warfighter leans a little harder on execution, though the gap is small.
Medal of Honor: Warfighter
Gunfights reward aim in both campaign and multiplayer
WWF: Super Wrestlemania
Grapple and move timing drive matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Human opponents in multiplayer demand positional prediction
WWF: Super Wrestlemania
Human opponents allow reading grapple attempts
WWF: Super Wrestlemania leans a little harder on variance, though the gap is small.
Medal of Honor: Warfighter
Spawns and engagements add modest unpredictability
WWF: Super Wrestlemania
Some randomness in move success
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medal of Honor: Warfighter
Class loadouts and map knowledge form a thin layer
WWF: Super Wrestlemania
Move knowledge and stamina give modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.