head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Optimising a medieval village's growth through seasonal farming, crafting, and dynasty reputation systems.

Optimization · Pure Optimization
Growing a floating base by solving resource chains and research order against scripted ocean threats.
Medieval Dynasty leans Optimization (Pure Optimization); Raft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval Dynasty
Hunting and combat are simple with minimal twitch demands
Raft
Shark hook-attacks require minimal timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval Dynasty
NPC villagers and animals follow scripted routines only
Raft
Shark and seagull AI are scripted with no player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval Dynasty
Random NPC approval events and weather affect progression
Raft
Island loot tables and resource drift introduce randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval Dynasty
Dynasty reputation, villager assignment, and seasonal farming are systematic
Raft
Raft expansion, food chains, and research order are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.