head to head
Medieval II: Total WarvsMight and Magic VI: The Mandate of Heaven
Medieval II: Total War leans Optimization (Pure Optimization); Might and Magic VI: The Mandate of Heaven leans Optimization (Pure Optimization).
Medieval II: Total WarMight and Magic VI: The Mandate of Heaven
Axis by axis
Execution2 vs 3
Might and Magic VI: The Mandate of Heaven leans harder on execution: Real-time outdoor combat requires some positioning and timing under pressure
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Might and Magic VI: The Mandate of Heaven leans harder on variance: Hidden item statistics and dungeon layouts provide exploration unknowns
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

