head to head
Medieval II: Total WarvsMindustry
Medieval II: Total War leans Optimization (Pure Optimization); Mindustry leans Optimization (Pure Optimization).
Medieval II: Total WarMindustry
Axis by axis
Execution2 vs 3
Mindustry leans harder on execution: some tower placement under pressure
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 2
Medieval II: Total War leans harder on variance: fog of war and event triggers hide some state
Optimization9 vs 10
Mindustry leans harder on optimization: factory belts and logistics chains
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

