head to head
Medieval II: Total WarvsOgre Battle 64
Medieval II: Total War leans Optimization (Pure Optimization); Ogre Battle 64 leans Optimization (Pure Optimization).
Medieval II: Total WarOgre Battle 64
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Medieval II: Total War leans harder on reads: campaign AI is exploitable and mappable
Variance3 vs 4
Ogre Battle 64 leans harder on variance: Unit encounter randomness and morale swings add moderate variance
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

