head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Grand strategy wargame mixing turn-based empire play with real-time battles.

Optimization · Pure Optimization
Tests demon-fusion team building and tactical grid optimization against scripted encounter design.
Medieval II: Total War leans Optimization (Pure Optimization); Shin Megami Tensei: Devil Survivor 2 - Record Breaker leans Optimization (Pure Optimization).
Medieval II: Total War leans a little harder on execution, though the gap is small.
Medieval II: Total War
real-time battle micro is modest
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Turn-based menus - hands are irrelevant
Medieval II: Total War leans a little harder on reads, though the gap is small.
Medieval II: Total War
campaign AI is exploitable and mappable
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Enemy AI follows mappable priorities, never models you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
fog of war and event triggers hide some state
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Demon auction and skill cracks add manageable RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
economy, unit counters, and campaign map strategy dominate
Shin Megami Tensei: Devil Survivor 2 - Record Breaker
Team building, fusion and grid positioning are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Medieval II: Total War →
full breakdown
Shin Megami Tensei: Devil Survivor 2 - Record Breaker →