head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Grand strategy wargame mixing turn-based empire play with real-time battles.

Optimization · Pure Optimization
A high-information tactics puzzle game centered on chaining push and spell effects optimally.
Medieval II: Total War leans Optimization (Pure Optimization); Tactical Breach Wizards leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
real-time battle micro is modest
Tactical Breach Wizards
Turn-based; push mechanics require spatial judgment, not twitch
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
campaign AI is exploitable and mappable
Tactical Breach Wizards
Enemy AI acts on fixed initiative; no adaptive response to your habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
fog of war and event triggers hide some state
Tactical Breach Wizards
Limited variance; most scenarios are near-deterministic with full information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval II: Total War
economy, unit counters, and campaign map strategy dominate
Tactical Breach Wizards
Chaining spell and push interactions to one-turn rooms is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.