head to head
Medieval II: Total WarvsTactics Ogre: Let Us Cling Together
Medieval II: Total War leans Optimization (Pure Optimization); Tactics Ogre: Let Us Cling Together leans Optimization (Pure Optimization).
Medieval II: Total WarTactics Ogre: Let Us Cling Together
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads1 vs 0
Medieval II: Total War leans harder on reads: campaign AI is exploitable and mappable
Variance3 vs 4
Tactics Ogre: Let Us Cling Together leans harder on variance: Random skill acquisition and equipment drops add variance
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

