head to head

Medieval II: Total War cover artvsTactics Ogre: Let Us Cling Together cover art

Medieval II: Total WarvsTactics Ogre: Let Us Cling Together

Medieval II: Total War leans Optimization (Pure Optimization); Tactics Ogre: Let Us Cling Together leans Optimization (Pure Optimization).

EXECUTION2 /10READS1 /10VARIANCE3 /10OPTIMIZATION9 /10
Medieval II: Total WarTactics Ogre: Let Us Cling Together

Axis by axis

Execution2 vs 2

Even - both lean on execution about the same.

Reads1 vs 0

Medieval II: Total War leans harder on reads: campaign AI is exploitable and mappable

Variance3 vs 4

Tactics Ogre: Let Us Cling Together leans harder on variance: Random skill acquisition and equipment drops add variance

Optimization9 vs 9

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Medieval II: Total War

full breakdown

Tactics Ogre: Let Us Cling Together