head to head
Medieval II: Total WarvsUrtuk: The Desolation
Medieval II: Total War leans Optimization (Pure Optimization); Urtuk: The Desolation leans Optimization (Pure Optimization).
Medieval II: Total WarUrtuk: The Desolation
Axis by axis
Execution2 vs 1
Medieval II: Total War leans harder on execution: real-time battle micro is modest
Reads1 vs 1
Even - both lean on reads about the same.
Variance3 vs 4
Urtuk: The Desolation leans harder on variance: Battlefield generation and crit rolls add randomness
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

