head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
The 2002 Total War pairing turn-based medieval empire management with massive real-time battles.

Optimization · Pure Optimization
A tower-defense game mixing snowball action with scripted-wave strategy.
Medieval: Total War leans Optimization (Pure Optimization); South Park Let's Go Tower Defense Play! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval: Total War
Real-time battle control rewards quick unit handling
South Park Let's Go Tower Defense Play!
Snowball aiming adds light action demands
Medieval: Total War leans a little harder on reads, though the gap is small.
Medieval: Total War
Multiplayer battles add human feints; campaign AI is scripted
South Park Let's Go Tower Defense Play!
Enemy waves are scripted, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Medieval: Total War
Battle dice, loyalty and event cards add noise
South Park Let's Go Tower Defense Play!
Wave order unknown first time, then fixed
Medieval: Total War leans a little harder on optimization, though the gap is small.
Medieval: Total War
Campaign economy and battlefield doctrine are deeply learnable
South Park Let's Go Tower Defense Play!
Tower placement and resource management solve each map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.