head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.

Execution · Practiced Mastery
A scripted action romp testing combat timing and memorised boss patterns.
MediEvil leans Execution (Practiced Mastery); Spider-Man: Shattered Dimensions leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
stiff swordplay and platforming timing
Spider-Man: Shattered Dimensions
Combo timing and traversal demand moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
skeletons follow fixed patterns
Spider-Man: Shattered Dimensions
Bosses and enemies are fully scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
deterministic levels and secrets
Spider-Man: Shattered Dimensions
Linear levels with almost nothing hidden or random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
chalice hunting and weapon progression routing
Spider-Man: Shattered Dimensions
Upgrade choices and learning boss patterns carry the rest
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.