head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.

Execution · Practiced Mastery
Forgiving web-swinging and rhythm combat across a scripted open city.
MediEvil leans Execution (Practiced Mastery); The Amazing Spider-Man leans Execution (Practiced Mastery).
MediEvil leans a little harder on execution, though the gap is small.
MediEvil
stiff swordplay and platforming timing
The Amazing Spider-Man
Web-rush traversal and combo timing carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
skeletons follow fixed patterns
The Amazing Spider-Man
Villains and thugs follow movie-script patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
deterministic levels and secrets
The Amazing Spider-Man
Open city events are static templates
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
chalice hunting and weapon progression routing
The Amazing Spider-Man
Upgrades and side-mission routing are shallowly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.