head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.

Execution · Practiced Mastery
Cinematic combo brawling through scripted movie set-pieces.
MediEvil leans Execution (Practiced Mastery); The Matrix: Path of Neo leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
stiff swordplay and platforming timing
The Matrix: Path of Neo
Combo chains and bullet-dodge timing ask moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
skeletons follow fixed patterns
The Matrix: Path of Neo
Agents follow scripted combat patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
deterministic levels and secrets
The Matrix: Path of Neo
Set-pieces replay identically once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
chalice hunting and weapon progression routing
The Matrix: Path of Neo
Unlocking and selecting upgrade paths rewards light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.