head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.

Execution · Practiced Mastery
Straightforward third-person shooting with scripted enemies and grim set-pieces.
MediEvil leans Execution (Practiced Mastery); The Punisher leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
stiff swordplay and platforming timing
The Punisher
Aim and cover use demand moderate shooter hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
skeletons follow fixed patterns
The Punisher
Goons follow simple fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
deterministic levels and secrets
The Punisher
Encounters replay identically once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
MediEvil
chalice hunting and weapon progression routing
The Punisher
Interrogation spots and upgrade picks reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.