head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
NES platformer that codified boss-weakness ordering and tight jump-and-shoot play.

Execution · Practiced Mastery
A bullet-hell metroidvania testing pattern dodging and build optimization against fixed bosses.
Mega Man 2 leans Execution (Practiced Mastery); Tevi leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man 2
precise jumps and boss dodges under pressure
Tevi
Dodging dense bullet-hell patterns demands precise timing and movement
Tevi leans a little harder on reads, though the gap is small.
Mega Man 2
robot masters follow strict patterns
Tevi
Bosses follow fixed patterns, not adaptive prediction
Tevi leans a little harder on variance, though the gap is small.
Mega Man 2
deterministic once stage layouts known
Tevi
Patterns are deterministic once memorized; little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man 2
weapon-weakness ordering is the classic solve
Tevi
Build customization and pattern routing optimize boss fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.