head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Deck-folder optimisation executed through real-time grid dodging.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Mega Man Battle Network 3 Blue leans Optimization (Practiced Mastery); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Mega Man Battle Network 3 Blue leans a little harder on execution, though the gap is small.
Mega Man Battle Network 3 Blue
Grid dodging and chip timing in real time demand reflexes
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man Battle Network 3 Blue
Viruses and bosses follow learnable patterns; link battles are rare
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man Battle Network 3 Blue
Random chip draws shape each battle's options
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Mega Man Battle Network 3 Blue leans a little harder on optimization, though the gap is small.
Mega Man Battle Network 3 Blue
Folder construction and style builds dominate outcomes
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.