head to head

Mega Man Battle Network 4: Blue Moon cover artvsS.T.A.L.K.E.R.: Shadow of Chernobyl cover art

Mega Man Battle Network 4: Blue MoonvsS.T.A.L.K.E.R.: Shadow of Chernobyl

Mega Man Battle Network 4: Blue Moon leans Optimization (Practiced Mastery); S.T.A.L.K.E.R.: Shadow of Chernobyl leans Optimization (Practiced Mastery).

EXECUTION5 /10READS1 /10VARIANCE4 /10OPTIMIZATION7 /10
Mega Man Battle Network 4: Blue MoonS.T.A.L.K.E.R.: Shadow of Chernobyl

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance4 vs 5

S.T.A.L.K.E.R.: Shadow of Chernobyl leans harder on variance: Anomalies, mutant spawns, and artifact RNG hide information

Optimization7 vs 6

Mega Man Battle Network 4: Blue Moon leans harder on optimization: Folder construction and virus pattern knowledge dominate

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Mega Man Battle Network 4: Blue Moon

full breakdown

S.T.A.L.K.E.R.: Shadow of Chernobyl