head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Demanding platform execution plus a solvable boss-weakness ordering puzzle.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.
Mega Man leans Execution (Practiced Mastery); Star Fox 64 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man
Pixel-precise jumps and shots against brutal fixed stages
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man
Robot Masters cycle rigid scripted patterns
Star Fox 64
Entirely scripted bosses and waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mega Man
Nothing changes between attempts
Star Fox 64
Fully deterministic once routes are known
Star Fox 64 leans a little harder on optimization, though the gap is small.
Mega Man
Boss-order weakness routing is a known solvable layer
Star Fox 64
Medal scores and route branches reward total memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.